.thumb
ldr	r1,			Char_Base
push	{r3, lr}		@
mov	r3,	#0x33		@
ADD_LOOP:
add	r1,	#0x46		@
bl				0x080CB96C - 0x080CB994
add	r1,	#0x02		@
sub	r3,	#0x1		@
bpl				ADD_LOOP
mov	r1,	#0xF3		@
lsl	r1,	r1,	#0x3	@
pop	{r3, pc}		@
.align				2
Char_Base:
.long				0x0202BD50
